


In Civ 5, players grew familiar with the literal nebulous clouds wafted away by the probing of a trusty trireme. We all heard about the changes to cities and technology, but warfare, diplomacy, and even victory conditions are getting rehauled, too.Īccording to Beach, exploration in Civ 5 was “a high note for us in terms of what we thought was one of the best systems in any Civilization game.” To that end, the art style and user interface are grounded in the importance of exploration.Įven the fog of war has changed. Civilization 6 lead designer Ed Beach and lead producer Dennis Shirk talked new features of Civ 6 in IGN’s Developer Rewind Theatre, going over the launch trailer to point out interesting facts about the direction Civ 6 is headed.
